Wasteland

Our private skunkworks for prototyping and play.
first product experiment coming to Kickstarter 2026

"Some of our experiments get laid to waste; others, beautiful and wild, make it out into the ether." — Ov3rlrd

About us

We are just a bunch of devs, builders, and artists who really like to make cool shit.

Fuzzy Robotics is our private skunkworks lab. We don’t do roadmaps, stakeholder alignment meetings, or synergy syncs. We just build stuff that excites us: hardware prototypes, cybersecurity card games, dev tools, and whatever else keeps us awake until 3 AM.

skunkworks@fuzzyrobotics: ~
Initializing skunkworks grid...
[OK] Coffee supply loaded.
[OK] Active node: Null State™ compiler listening.
Click an action below to run operations.
fuzzyrobotics$ ready

Experiments

Null State™: Terminal 01 First product experiment

Card game · 2–6 players · ~1 hr · Coming to Kickstarter

You’re in the terminal - dark nets, data streams, high-stakes targets. Scan the network, stack exploits, and hit locations before the rest. Disrupt markets, harden positions, plant intel. Win with fame from hacks and end-game data value on the blockchain. The game uses data cards, location targets, and three market decks (Black hat, Grey hat, White hat) for a full tabletop experience.

People

An at-a-glance tree of who is behind Wasteland and the experiments coming out of Fuzzy Robotics.

Portrait of Daniel M Simser

Principal Instigator

Daniel M Simser

Also known as Ov3rlrd · Founder & Chief Tinkerer

20+ years of systems, infrastructure, and hardware prototyping.

My passion for building extends into the physical and creative realms. Having founded and led the Bozeman Makerspace for over 10 years, I now channel that decade of hardware and prototyping expertise into Fuzzy Robotics, our private skunkworks lab. I am also the lead developer of Null State™: Terminal 01, a cyberpunk card game currently in development.

I don't just write code; I design systems—whether they run on a Linux server, a hardware breadboard, or a tabletop.

Game design & playtesting

Co-conspirators & Playtesters

A rotating squad of friends who help pressure-test mechanics, pacing, and player experience for Null State™: Terminal 01 and future experiments.

Plugin point

Plug into the grid

Want to collaborate on design, code, hardware prototypes, or just playtest early builds? We're always down to hack with sharp minds.

Send a signal

Find us

Leave your details and we’ll email you updates on our experiments and Kickstarter.